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        css和js實現的好看的圖形樹

        來源:懂視網 責編:小采 時間:2020-11-27 18:49:19
        文檔

        css和js實現的好看的圖形樹

        css和js實現的好看的圖形樹:本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:<!doctype html> <html lang="en"> <head> <meta
        推薦度:
        導讀css和js實現的好看的圖形樹:本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:<!doctype html> <html lang="en"> <head> <meta

        本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。

        給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:

        <!doctype html>
        <html lang="en">
        <head>
         <meta charset="UTF-8">
         <title>cloth</title>
         <style>
         @import url(http://fonts.googleapis.com/css?family=Poiret+One);
        html {
         overflow: hidden;
         touch-action: none;
         content-zooming: none;
        }
        body {
         position: absolute;
         margin: 0;
         padding: 0;
         background: #000;
         width: 100%;
         height: 100%;
        }
        #canvas {
         width: 100%;
         height: 100%;
         background: #000;
         position: absolute;
        }
        #text {
         position: absolute;
         left: 0;
         top: 50%;
         width: 100%;
         pointer-events: none;
        }
        #text p {
         position: absolute;
         color: #888;
         left: 0;
         width: 100%;
         text-align: center;
         top: -12vmin;
         font-family: 'Poiret One', cursive;
         font-size: 6vmin;
        } 
         </style>
        </head>
        <body>
         <canvas id="canvas"></canvas>
        <p id="text">
         <p id="clic" nowrap>
        </p>
        <script type="text/javascript" src="http://cdn.gbtags.com/jquery/1.11.1/jquery.min.js"></script>
         <script>
         ! function() {
         "use strict";
         // variables
         var root = null;
         var hue = 0;
         var automove = true;
         var angleX = 0;
         var angleY = 0;
         /////////////////////////
         var resolution = 1;
         var maxLevels = 6;
         var branchLength = 10 * resolution;
         var leafSize = 100;
         var growSpeed = 2;
         var maxAngle = 1.2;
         var freq = 0.3;
         /////////////////////////
         // branch constructor
         function Branch(parent, level, hue, x, y) {
         this.parent = parent;
         this.b1 = null;
         this.b2 = null;
         this.b3 = null;
         this.hue = hue;
         this.p0 = parent ? parent.p1 : new Point(x, y, 0);
         this.p1 = new Point(
         x,
         y,
         parent === root ?
         0 :
         (
         parent ?
         parent.p1.z + (
         level ?
         Math.random() * 10 - 5 :
         0
         ) :
         0
         )
         );
         this.level = level;
         this.life = 0;
         this.angle = 0;
         this.vx = 0;
         this.vy = 0;
         }
         // grow branch
         Branch.prototype.grow = function() {
         // z move
         this.p1.z--;
         // 3D projection
         this.p1.project();
         // recursively grow children branches
         this.b1 && this.b1.grow();
         this.b2 && this.b2.grow();
         // grow
         if (this.life-- > 1) {
         this.p1.x += this.vx;
         this.p1.y += this.vy;
         }
         // done - push more children branches
         if (this.life === 1 && this.level > 0) {
         this.b1 = newBranch(this);
         if (Math.random() <= freq) this.b2 = newBranch(this);
         this.life--;
         }
         // cut the tree
         if (this.p0.z <= -250) {
         this.parent = null;
         }
         // draw the branch 
         var width = resolution * (this.level === 1 ?
         1 :
         ((this.level + 1) * (this.level + 1)) * 0.5 * this.p1.scale
         );
         var color = 100 - Math.abs(this.p0.z * 0.5);
         ctx.beginPath();
         if (this.level) {
         ctx.lineWidth = width;
         ctx.strokeStyle = "hsl(" + (this.hue % 360) + ", 14%," + color + "%)";
         ctx.moveTo(this.p0.xp, this.p0.yp);
         ctx.lineTo(this.p1.xp, this.p1.yp);
         ctx.stroke();
         } else {
         ctx.globalCompositeOperation = "lighter";
         var c = ((this.hue + 180) % 360);
         ctx.fillStyle = "hsl(" + c + ", 100%, 70%)";
         ctx.arc(this.p1.xp, this.p1.yp, width * leafSize * 0.1, 0, Math.PI * 2);
         ctx.fill();
         ctx.beginPath();
         ctx.fillStyle = "hsl(" + c + ", 60%, 6%)";
         ctx.arc(this.p1.xp, this.p1.yp, width * leafSize, 0, Math.PI * 2);
         ctx.fill();
         ctx.globalCompositeOperation = "source-over";
         }
         }
         // 3D point constructor
         function Point(x, y, z) {
         this.x = x;
         this.y = y;
         this.z = z;
         this.scale = 0;
         this.xp = 0;
         this.yp = 0;
         }
         // 3D point projection
         Point.prototype.project = function() {
         this.scale = 265 / (265 + this.z);
         this.xp = canvas.centerX + (this.x - canvas.centerX) * this.scale;
         this.yp = canvas.centerY + (this.y - canvas.centerY) * this.scale;
         }
         // new branch factory
         function newBranch(parent) {
         var branch = new Branch(parent, parent.level - 1, hue, parent.p1.x, parent.p1.y);
         branch.angle = Math.atan2(
         parent.p1.y - parent.p0.y,
         parent.p1.x - parent.p0.x
         ) + (branch.level ?
         (Math.random() * maxAngle - (maxAngle * 0.5)) :
         0
         );
         branch.vx = Math.cos(branch.angle) * growSpeed;
         branch.vy = Math.sin(branch.angle) * growSpeed;
         branch.life = branch.level ?
         Math.round(Math.random() * branch.level * branchLength) + 1 :
         2;
         return branch;
         }
         // animate the tree
         function tree() {
         // clear screen
         ctx.fillStyle = '#000';
         ctx.fillRect(0, 0, canvas.width, canvas.height);
         // pointer trail
         if (pointer.moveDistance > 10 * resolution) {
         pointer.moveDistance = 0;
         // main trunk
         var branch = new Branch(
         root,
         root.level,
         hue,
         root.p1.x,
         root.p1.y
         );
         // add another branch
         if (Math.random() <= freq) root.b1 = newBranch(root);
         // new root
         root = branch;
         root.p1.x = pointer.x;
         root.p1.y = pointer.y;
         }
         // increment color
         hue++;
         // traverse the tree
         var trunk = root;
         while (trunk) {
         trunk.grow();
         trunk = trunk.parent;
         }
         }
         // prepare the canvas
         var canvas = {
         elem: document.getElementById('canvas'),
         resize: function() {
         this.width = this.elem.width = this.elem.offsetWidth * resolution;
         this.height = this.elem.height = this.elem.offsetHeight * resolution;
         this.centerX = this.width * 0.5;
         this.centerY = this.height * 0.5;
         }
         }
         var ctx = canvas.elem.getContext("2d");
         window.addEventListener('resize', canvas.resize.bind(canvas), false);
         canvas.resize();
         // pointer events
         var pointer = {
         x: 0,
         y: 0,
         px: 0,
         py: 0,
         moveDistance: 0,
         move: function(e) {
         e.preventDefault();
         var pointer = e.targetTouches ? e.targetTouches[0] : e;
         // stop automove
         if (automove) {
         automove = false;
         document.getElementById("clic").innerHTML = "";
         }
         this.x = pointer.clientX * resolution;
         this.y = pointer.clientY * resolution;
         this.distance();
         // render tree
         requestAnimationFrame(tree);
         },
         distance: function() {
         var dx = this.x - this.px;
         var dy = this.y - this.py;
         this.moveDistance += Math.sqrt(dx * dx + dy * dy);
         // speed limit
         if (!automove && this.moveDistance > 40) {
         this.x = this.px + dx * 0.1;
         this.y = this.py + dy * 0.1;
         }
         this.px = this.x;
         this.py = this.y;
         }
         }
         window.addEventListener("mousemove", pointer.move.bind(pointer), false);
         canvas.elem.addEventListener("touchmove", pointer.move.bind(pointer), false);
         // auto start
         ! function auto() {
         automove && requestAnimationFrame(auto);
         // lissajou
         pointer.x = canvas.centerX + canvas.centerX * Math.cos(angleX += 0.02) * 0.20;
         pointer.y = canvas.centerY + canvas.centerY * Math.sin(angleY += 0.04) * 0.25;
         pointer.distance();
         // create the first branch
         if (!root) {
         root = new Branch(false, maxLevels, hue, pointer.x, pointer.y);
         root.p0 = root.p1;
         root.p0.project();
         }
         // render tree
         tree();
         }();
        }();
         </script>
        </body>
        </html>

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        文檔

        css和js實現的好看的圖形樹

        css和js實現的好看的圖形樹:本文主要和大家分享css和js實現的好看的圖形樹實例,希望能幫助到大家。給大家分享一個使用css與js生成的唯美炫酷的圖形樹效果,相關代碼如下:<!doctype html> <html lang="en"> <head> <meta
        推薦度:
        標簽: 實現 js 圖形
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